Career building through machinima : using video games to make movies /
Machinima : using video games to make movies
Holly Cefrey.
- 1st ed.
- New York : Rosen Pub., 2008.
- 64 p. : ill. (some col.) ; 24 cm.
- Digital career building .
Includes bibliographical references (p. 61-62) and index.
Machinima madness, a new art form -- 3D in the real world -- Tools of the trade -- Turning gaming skills into a career -- The best of both worlds, success in the digital arts.
9781404213586 (library binding)
2007028041
Digital cinematography--Vocational guidance--United States. Computer games--Programming--Vocational guidance--United States. Video games--Vocational guidance--United States.